Battlefield 5
Battlefield 5 is a visually impressive game. It uses the third version of the "Frostbite Game Engine" developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.
The Frostbite 3 Engine is one of the first runtime environments for games to use the "Low-Overhead" API "Mantle" developed by AMD, which, however, was adapted in cooperation with the manufacturer DICE. The administrative effort of the "Mantle" API is significantly lower than e.g. with Direct3D or OpenGL. The Frostbite 3 Engine scales very well with CPU cores and is designed to use the CPU as little as possible.
The latest versions of DirectX 12 (Microsoft) or the open source "Vulkan" interface are said to be superior to Mantle. Therefore, AMD is now actively supporting the further development of these two interfaces. DirectX 12 supports DirectX ray tracing (DXR for short).
Battlefield 5 supports ray tracing, which enables a compatible graphics card to realistically and physically correctly calculate the visibility of objects or shadows from a point in 3D space. In addition to objects and shadows, reflections as well as all light sources or lighting effects benefit from this.
NVidia has supported ray tracing since the end of 2018 (GeForce RTX models), AMD has been installing dedicated ray tracing units in their graphics cards since the RDNA 2 architecture (from Radeon RX 6xxx end of 2020). The next-gen consoles Playstation 5 and Microsoft XBox Series X / S also support ray tracing, as their APUs are based on the AMD RDNA 2 architecture.
Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.